The ongoing struggle between Horde and Alliance has turned many once peaceful (and some not-so peaceful) places into theaters of
constant war. The Isle of Conquest is the latest such place, set to be the location of a battle of epic proportions over the island's
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An Alliance and a Horde general are fighting for dominance, overseeing the action from the safety of their keeps. Whichever side
manages to eliminate the enemy general first will triumph on the island; failure to protect your leader will bring shame, dishonor,
and defeat. There is no peace accord here, and it's an all-out war between the factions.
Isle of Conquest, a new battleground scheduled to make its debut in the upcoming content patch, Call of the Crusade, will pitch teams
of up to 40 players against each other in a massive battle over this small island off Northrend's northern coast. To win, your team
will need to make use of the island's unique strategic locations including an oil derrick, a siege workshop, and a fully equipped
airship hangar. You will deploy devastating siege weaponry on the field; Light have mercy on anyone caught between you and your
ultimate target, the general holed up in the enemy keep.
There are five points of interest on the Isle of Conquest for the factions to battle over. Each one offers its own benefits and
strategic value. Which one will you claim for your side, and will it be enough to ensure victory?
Main Objectives
The Keeps: The Horde and Alliance keeps sit at opposite ends of the island. These citadels host four easily accessible defensive
cannons set on the ramparts, capable of unleashing hot fury onto oncoming attackers. Additional explosives sit safely stowed in the
base of the keep along the back wall. At least, they're safe as long as they don't fall into enemy hands. If they do, though, they
can be employed to bring the stone walls down from within.
The General: Holed up behind the keeps' massive walls, the generals command their forces from a position of relative safety. Should
the keep fall and the general be slain, the Isle of Conquest will fall to the victor.
Reinforcements: Isle of Conquest uses a reinforcements system similar to that of Alterac Valley. The clock is ticking and every
individual counts. If too many of your comrades fall to the enemy the battle will end in defeat. Killing enemy players will reduce
their reinforcements by one for each kill, Once your faction's reinforcements reach their limit, so too does your bid for control of
the island and the wealth of resources you've fought so hard over.
An island somewhere off the shores of Northrend. A rock, hardly worth a second look. A test of strength. A chance to prove your
might, to crush your enemies, to make a difference, a chance for endless glory and conquest.a cheap wow goldfarming is a hard and boring job that will cost you a lot of time and great
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