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Downloadable Games for Mobile Phones: Quality Parameters

Date Published: 31st March 2006
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Author: Mark Bishop RSS Views: N/A PRINT ASK ABOUT THIS ARTICLE
One of the major issues plaguing the mobile gaming industry is the declining quality of downloadable games for mobile phones. More and more "crap" mobile games are being designed, developed and marketed. This trend may benefit some vested interest groups in the short run, but would be detrimental to the interests of the entire industry, when viewed within a larger perspective.

Mobile phone developers and publishers have to respect the intelligence of mobile gamers in identifying some minimal levels of wit, humor and quality in the different types of downloadable games for mobile phones that are on offer. It has been observed that unwary consumers may pay for a particular mobile phone game downloads once, but if the game fails to meet his or her expectations, he or she would become cautious in selecting another title in downloadable games for mobile phones in the future. Or, the particular mobile phone user may get so much disgusted with his or her bad experience with the gameplay of a specific game that he or she may switch to other forms of mobile content such as mobile tones or mobile phone logos. Thus the poor quality of mobile phone games would surely discourage consumers from buying such games.


Therefore, it is in the interests of the mobile gaming industry to address this problem and that too as soon as possible. In this context, mobile phone game downloads acquire greater significance, as the experience of a mobile phone user with a particular game would also be dependant on the speed at which he or she is able to access the same. Thus, the ease with which a mobile phone game can be downloaded to a handset would also influence the ultimate verdict of the end-consumers regarding a particular downloadable game for mobile phones.

Consequently, the game publishers, game developers and network operators have to work in tandem in creating interesting and challenging mobile phone games downloads and ensuring their proper downloads to the handsets of the end-consumers.


downloadable games for mobile phones, mobile phone game download, mobile phone games, mobile tones, mobile phone logos

One of the major issues plaguing the mobile gaming industry is the declining quality of downloadable games for mobile phones. More and more "crap" mobile games are being designed, developed and marketed. This trend may benefit some vested interest groups in the short run, but would be detrimental to the interests of the entire industry, when viewed within a larger perspective.

Mobile phone developers and publishers have to respect the intelligence of mobile gamers in identifying some minimal levels of wit, humor and quality in the different types of downloadable games for mobile phones that are on offer. It has been observed that unwary consumers may pay for a particular mobile phone game download once, but if the game fails to meet his or her expectations, he or she would become cautious in selecting another title in downloadable games for mobile phones in the future. Or, the particular mobile phone user may get so much disgusted with his or her bad experience with the game play of a specific game that he or she may switch to other forms of mobile content such as mobile tones or mobile phone logos. Thus the poor quality of mobile phone games would surely discourage consumers from buying such games.


Therefore, it is in the interests of the mobile gaming industry to address this problem and that too as soon as possible. In this context, mobile phone game downloads acquire greater significance, as the experience of a mobile phone user with a particular game would also be dependant on the speed at which he or she is able to access the same. Thus, the ease with which a mobile phone game can be downloaded to a handset would also influence the ultimate verdict of the end-consumers regarding a particular downloadable game for mobile phones.
Tags: vested interest, bad experience, poor quality, game developers, mobile gaming, gaming industry, mobile content, mobile phone user, handsets, mobile games, mobile phone games, network operators, downloadable games
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